1 min readApr 12, 2019
Sure. The ControlledAnimation widget has a property playback
that you can set within any stateful widget. There are several Playback
types, like Playback.PAUSE
(that you would use as initial state) and Playback.PLAY_FORWARD
(you would set this, when something triggered).
You can find more aboutPlayback
at the documentation.
Also there is an example I planned for a future article that uses exactly what you are trying to do.